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Wailing Whales (2018)
Role: Designer / Programmer / Environment
Duration: 2 weeks
Platform: Phidgets
Tools: Unity
Contributions
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Designed game mechanics in a multi-disciplinary team
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Programmed core gameplay mechanics
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Stylized water ripple shader
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Environment design and lighting
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Overall story and world building
Using Phidgets, guests clap to the beat of the female whale's song, and are responsible for producing a single note of the male whale each.
The game was meant to be immediately fun for guests; clapping was chosen as the main means of interaction due to the intrinsically entertaining nature of the action, and a world was built around this singular action.
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