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Wailing Whales (2018)
Role: Designer / Programmer / Environment
Duration: 2 weeks
Designed game mechanics in a multi-disciplinary team
Programmed core gameplay mechanics
Stylized water ripple shader
Environment design and lighting
Overall story and world building
Using Phidgets, guests clap to the beat of the female whale's song, and are responsible for producing a single note of the male whale each.
The game was meant to be immediately fun for guests; clapping was chosen as the main means of interaction due to the intrinsically entertaining nature of the action, and a world was built around this singular action.
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