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SPACE BAR (2018)
Role: Designer / Programmer
Duration: 3 weeks
Platform: HTC Vive + Controllers
Tools: Unity
Contributions
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Designed game mechanics in a multi-disciplinary team
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Programmed core gameplay mechanics
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Animated within Unity
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Themed an entire room to create a complete experience
A game project for the ETC Festival—a showcase of selected student works—where replayability, intuitive gameplay, and fun were the main goals.
Our intention when designing the game was to create a wacky world that subverted the conventional notions guests have of bartending in a humorous way.
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