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SPACE BAR (2018)

Role: Designer / Programmer
Duration: 3 weeks
Platform: HTC Vive + Controllers

Tools: Unity


  • Designed game mechanics in a multi-disciplinary team

  • Programmed core gameplay mechanics

  • Animated within Unity

  • Themed an entire room to create a complete experience

A game project for the ETC Festival—a showcase of selected student works—where replayability, intuitive gameplay, and fun were the main goals.

Our intention when designing the game was to create a wacky world that subverted the conventional notions guests have of bartending in a humorous way.

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