Scaredy Cat (2018)
Role: Designer / Programmer / Environment
Duration: 2 weeks
Platform: HTC Vive + Controllers + Tracker
Designed game mechanics in a multi-disciplinary team
Programmed core gameplay mechanics
Animated cat jumping movement within Unity
Environment design and lighting
Overall story and theming
A VR game where guests help a scared alley cat get to a meal, and ultimately a new friend.
While designing the layout and look of the world, it was challenging to create a convincingly dark backalley while making sure important elements were not lost to the guest.
To indirectly lead guests to key objects in the scene, heavily stylized volumetric lights cones were added to highlight things like the fish and the hiding spot of the cat. Many types of lights were layered together to supplement the volumetric light cones.