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 programming (2018)

Role: Solo Project
Duration: 1 week
Platform: PC

Tools: Unity


  • Procedurally generated plants and environment

  • Fish schooling movement

  • Cinematic introductory scene

An exploratory experience that lets guests populate a randomly generated stylized environment with fractal bushes; interactions between elements in the world are discovered through continued planting.

Envisioned as a walk-in interactive experience, guests are free to enter and leave the experience at any time. Changes in the environment persist between guests, and each interaction builds atop an existing world shaped by previous guest interaction.

Fish and lotus models were sourced from the Unity asset store.

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